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BRAYTHN GREEN

GAME DESIGNER

Hey! I'm Braythn & I am a Graduate Game Designer based in Sydney, Australia that is passionate about UI, Mechanic & System Design.

MY PORTFOLIO

LEVEL, UI & MECHANIC DESIGNER

DEVELOPMENT PERIOD

August 2023 - December 2023

ENGINE

Unity

GENRE

Isometric Shooter

PLATFORMS

PC

Throughout the development of Metal Leviathan I designed, prototyped & implemented a majority of the UI such as the armoury, main screen, main menu & mission select. I concepted multiple mechanics & systems for the players mech parts in conjunction with my team throughout development. I also designed & implemented the prologue level which teaches the player the basics of all the mechanics while also easing them into the narrative. I also helped setup the documentation & formatting of the major documents.

MECHANIC & SYSTEM DESIGNER, LEVEL DESIGNER  / BLUEPRINTING

DEVELOPMENT PERIOD

March 2023 - August 2023

ENGINE

Unreal

GENRE

VR Tower Defence

PLATFORMS

VR Platform

Throughout development of the Norse TD VR, I worked with my team to design & implement the weapons & spells that the player wields and getting them to feel amazing. We also created an elemental damage system that works with the spells & elemental forms of the enemies. I also designed, prototyped & implemented a tutorial that teaches the player the basics of each mechanic set up with practice dummies for the player to test out each weapon & practice. I also programmed some of the weapons in conjunction with my team such as the throwing axes, crossbow & the spells.

MECHANIC, LEVEL, UI & SOUND DESIGNER / BLUEPRINTING

DEVELOPMENT PERIOD

March 2023 - August 2023

ENGINE

Unreal

GENRE

Adventure Puzzle

PLATFORMS

PC

Throughout development I was responsible for all the programming of each system including the dialogue, object interaction etc. I was also responsible in creating the UI & supermarket section of the level including the puzzles within it. In addition I also was responsible for the sounds in game.

MECHANIC, UI & LEVEL DESIGNER

DEVELOPMENT PERIOD

October 2022 - December 2022

ENGINE

Unity

GENRE

2D Puzzle Platformer

PLATFORMS

PC

Throughout development of Glow I designed & implemented the basic designs for each level and continued to expand them and introduce new systems the further through development. I also helped design & prototype the mechanics used in the game. I also designed & implemented some of the UI such as the HUD, level select & tutorial / help pages.

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