BRAYTHN GREEN
GAME DESIGNER
Hey! I'm Braythn & I am a Graduate Game Designer based in Sydney, Australia that is passionate about UI, Mechanic & System Design.
MY PORTFOLIO
LEVEL, UI & MECHANIC DESIGNER
DEVELOPMENT PERIOD
August 2023 - December 2023
ENGINE
Unity
GENRE
Isometric Shooter
PLATFORMS
PC
Throughout the development of Metal Leviathan I designed, prototyped & implemented a majority of the UI such as the armoury, main screen, main menu & mission select. I concepted multiple mechanics & systems for the players mech parts in conjunction with my team throughout development. I also designed & implemented the prologue level which teaches the player the basics of all the mechanics while also easing them into the narrative. I also helped setup the documentation & formatting of the major documents.

The player battling it out against the robotic onslaught!

The player wiping out their enemies with the Overheat ability!

While adding a curve to the level felt better, adding other environment assets really helped add to the feel of the level and officially marked as complete.

The player battling it out against the robotic onslaught!

Gif of the player fighting off a wave of enemies in combat using the fire spell & crossbow.

GIF of the player shooting a fire spell at a target dummy.

An image of the player in combat against goblins.

Gif of the player fighting off a wave of enemies in combat using the fire spell & crossbow.
MECHANIC & SYSTEM DESIGNER, LEVEL DESIGNER / BLUEPRINTING
DEVELOPMENT PERIOD
March 2023 - August 2023
ENGINE
Unreal
GENRE
VR Tower Defence
PLATFORMS
VR Platform
Throughout development of the Norse TD VR, I worked with my team to design & implement the weapons & spells that the player wields and getting them to feel amazing. We also created an elemental damage system that works with the spells & elemental forms of the enemies. I also designed, prototyped & implemented a tutorial that teaches the player the basics of each mechanic set up with practice dummies for the player to test out each weapon & practice. I also programmed some of the weapons in conjunction with my team such as the throwing axes, crossbow & the spells.
MECHANIC, LEVEL, UI & SOUND DESIGNER / BLUEPRINTING
DEVELOPMENT PERIOD
March 2023 - August 2023
ENGINE
Unreal
GENRE
Adventure Puzzle
PLATFORMS
PC
Throughout development I was responsible for all the programming of each system including the dialogue, object interaction etc. I was also responsible in creating the UI & supermarket section of the level including the puzzles within it. In addition I also was responsible for the sounds in game.

GIF of the player interacting & picking up a crate.

GIF of the player dropping a box onto a pressure plate which opens a door.

Section in the player blueprint where object & grabbing is run.

GIF of the player interacting & picking up a crate.

GIF of the player killing an enemy with a blast of magic fire.

GIF of a pressure plate activating a platform allowing the player to progress.

Image of the player jumping between platforms during a level.

GIF of the player killing an enemy with a blast of magic fire.
MECHANIC, UI & LEVEL DESIGNER
DEVELOPMENT PERIOD
October 2022 - December 2022
ENGINE
Unity
GENRE
2D Puzzle Platformer
PLATFORMS
PC
Throughout development of Glow I designed & implemented the basic designs for each level and continued to expand them and introduce new systems the further through development. I also helped design & prototype the mechanics used in the game. I also designed & implemented some of the UI such as the HUD, level select & tutorial / help pages.