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Tools

In order to maintain my creativity & skillset in game design in this ever evolving industry, I have learnt to use many tools & software's that aid me throughout all stages of design, prototyping & development in numerous ways. This page of my portfolio includes a list of tools & software's I have used & continue using across multiple projects & prototypes.

Unreal Engine

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I have 2 years of experience with Unreal engine & possess the following skills:

  • Scripting using Blueprints

    • Camera manipulation (Player controlled)​

    • Character manipulation (Player controlled)

    • Gameplay & Logic systems

    • UI design & integration

    • Basic physics & collision manipulation

  • Level designing & creating​

  • Planning & designing using game objects

  • Importing & manipulating 3D meshes & textures

  • Manipulating the in-built particle system

  • Implementing Controller & Keyboard/Mouse controls

  • Importing 3D models & textures

Unity

I have 2 years of experience with Unity & possess the following skills:

  • Basic scripting in C#​​

  • Game object planning & designing​

  • Manipulating in-built particle system

  • UI designing, prototyping & implementing

  • Level designing & creating

  • Manipulating 2D sprite sheets

  • Importing 3D models & textures

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Microsoft Suite

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I have 7 years of experience with multiple apps from the Microsoft suite & my skills in each app include:

  • Word

    • Creating & writing documents​​​

    • Modifications & use of text styles

    • High level of formatting

    • Integration of most tools

  • PowerPoint

    • Creating, writing & presenting documents​

    • Creating & applying themes to use as a template

    • High level of formatting

    • Use of transitions & animations to make documents more engaging

  • Excel

    • Creating & writing data sheets​

    • Creation & use of extensive formulas

    • Use of conditional formatting

    • Creation & use of dropdowns

    • Use of sort & filter options

    • Implementation of graphs

Perforce

I have 2 years experience with perforce & possess the following skills:

  • Creation & use of workspaces

  • Adding & retrieving items to & from version control

  • Understand & examine changes made in version control

  • Integration into Unreal Engine & Unity

  • Maintaining source control for project files & documentation during production

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Adobe Suite

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I have 3 years of experience with Adobe Photoshop & Adobe Xd. The current skills I possess in each include:

  • Photoshop

    • Image manipulation using layers, filters, opacity​

    • Character & environment concepts​

    • Gameplay & level concepts

  • Xd

    • UX/UI prototyping​

    • Making panels interactable (linking via click events)

    • Creation & use of components

Machinations

I have 4 months experience with machinations & possess the following skills:

  • Creation of interactive diagrams

  • Utilization of a variety of tools

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Maya

I have 12 months experience with Maya & possess the following skills:

  • Low poly prop & environment modelling

  • UV mapping / unwrapping

  • Texture mapping

  • Importing / exporting to Unreal & Unity

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Trello

I have 2 years of experience with Trello & possess the following skills:

  • Manage solo projects, keeping track of all required tasks

  • Manage complex collaborations projects involving designers, artists & programmers

  • Manage time frames & due dates for individual tasks, ensuring milestones are met

  • Breaking down tasks in smaller, simpler tasks

  • Assignment of tasks to suitable team members

  • Updating tasks, ensuring clear communication

  • Use of all available tools (tags, checklists, due dates, automation)

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