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Tools
In order to maintain my creativity & skillset in game design in this ever evolving industry, I have learnt to use many tools & software's that aid me throughout all stages of design, prototyping & development in numerous ways. This page of my portfolio includes a list of tools & software's I have used & continue using across multiple projects & prototypes.
Unreal Engine
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I have 2 years of experience with Unreal engine & possess the following skills:
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Scripting using Blueprints
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Camera manipulation (Player controlled)​
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Character manipulation (Player controlled)
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Gameplay & Logic systems
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UI design & integration
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Basic physics & collision manipulation
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Level designing & creating​
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Planning & designing using game objects
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Importing & manipulating 3D meshes & textures
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Manipulating the in-built particle system
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Implementing Controller & Keyboard/Mouse controls
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Importing 3D models & textures
Unity
I have 2 years of experience with Unity & possess the following skills:
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Basic scripting in C#​​
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Game object planning & designing​
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Manipulating in-built particle system
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UI designing, prototyping & implementing
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Level designing & creating
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Manipulating 2D sprite sheets
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Importing 3D models & textures
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Microsoft Suite
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I have 7 years of experience with multiple apps from the Microsoft suite & my skills in each app include:
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Word
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Creating & writing documents​​​
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Modifications & use of text styles
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High level of formatting
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Integration of most tools
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PowerPoint
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Creating, writing & presenting documents​
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Creating & applying themes to use as a template
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High level of formatting
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Use of transitions & animations to make documents more engaging
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Excel
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Creating & writing data sheets​
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Creation & use of extensive formulas
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Use of conditional formatting
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Creation & use of dropdowns
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Use of sort & filter options
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Implementation of graphs
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Perforce
I have 2 years experience with perforce & possess the following skills:
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Creation & use of workspaces
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Adding & retrieving items to & from version control
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Understand & examine changes made in version control
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Integration into Unreal Engine & Unity
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Maintaining source control for project files & documentation during production
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Adobe Suite
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I have 3 years of experience with Adobe Photoshop & Adobe Xd. The current skills I possess in each include:
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Photoshop
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Image manipulation using layers, filters, opacity​
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Character & environment concepts​
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Gameplay & level concepts
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Xd
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UX/UI prototyping​
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Making panels interactable (linking via click events)
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Creation & use of components
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Machinations
I have 4 months experience with machinations & possess the following skills:
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Creation of interactive diagrams
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Utilization of a variety of tools
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Maya
I have 12 months experience with Maya & possess the following skills:
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Low poly prop & environment modelling
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UV mapping / unwrapping
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Texture mapping
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Importing / exporting to Unreal & Unity
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Trello
I have 2 years of experience with Trello & possess the following skills:
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Manage solo projects, keeping track of all required tasks
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Manage complex collaborations projects involving designers, artists & programmers
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Manage time frames & due dates for individual tasks, ensuring milestones are met
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Breaking down tasks in smaller, simpler tasks
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Assignment of tasks to suitable team members
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Updating tasks, ensuring clear communication
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Use of all available tools (tags, checklists, due dates, automation)
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