
Blueprinting Work
In this section of my portfolio are blueprinting examples that I have created that is either apart of a project or just some crated for fun or learning. The following blueprinting examples include work from my portfolio pieces and from side projects I have worked on.

Image of inputs including: Set Is Grabbing when E is held Toggle Flashlight Set Is Interacting to true / fasle whenever E is pressed (for dialogue & objects).

GIF of the player interacting & picking up a crate.

Image 2 of 2 on how the UI is displayed / set up on the players screen.

Image of inputs including: Set Is Grabbing when E is held Toggle Flashlight Set Is Interacting to true / fasle whenever E is pressed (for dialogue & objects).
Samantha No More Player BP
GENRE - Adventure Puzzle
PLATFORM - PC
Samantha No More has a lot of interaction systems that all require & revolve around the player such as picking up boxes, pushing carts, picking up keys & more. I achieved this on the player blueprint through rapid prototyping & testing.
Norse TD VR Axe BP
GENRE - VR Tower Defence
PLATFORM - VR Platform
Norse TD VR has a variety of weapons the player can use to defeat their enemies including 2 throwing axes, a crossbow, a fire spell, ice spell & earth spell. The throwing axes were the weapons I was in charge of making them work and feel great to use. Click on the images to see descriptions & links to blueprints.

Image of the damage section of the blueprint.

Image 1 of 2 where the drop physics of the throwing axe occurs.

Model of the throwing axe.

Image of the damage section of the blueprint.

GIF of the platforms falling after a delay from the player standing on them.

Image of the destructible / falling platform blueprint.

Image 2 of 2 of the waypoint platform blueprint.

GIF of the platforms falling after a delay from the player standing on them.
Side Scroller Platform BP's
GENRE - 2D Side Scroller
PLATFORM - PC
In one of my first personal projects, I created a 2D side scroller that included a variety of platform types that the player would have to use to traverse through the level to reach the end. These platforms included destructible / falling, waypoint & spline platforms. Click on the images to see descriptions & links to each blueprint.